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Virtual Reality : Transforming the Education by Remote Learning

Written by Yogesh Makkar | Apr 26, 2021 8:51:29 AM

Today, organizations worldwide are using AR and VR to offer a better learning experience in schools. In the past few years, both technologies have considerably evolved to influence real-world applications. Market reports have shown that VR and AR usage in education is poised to rise from USD 9.3 billion to USD 19.6 billion by 2023. Moreover, the growing need to offer a personalized learning experience and the increasing adoption of training solutions in the corporate world is expected to lead the market growth.

In light of this changing scenario, schools and colleges are changing how they teach. Virtual and augmented reality are all set to transform the teaching and learning methods. Tech-enabled learning and smart boards have replaced the conventional blackboard, textbooks, and chalks.

Kapdec publishes the viewpoint in Deccan Herald in this brief yet information article, exploring the potential of AI and VR. Read more.

The primary goal of our education system is to prepare individuals to lead successful lives. However, despite the vital role that it plays, the education sector has never been as quick as others to adopt new and advanced technologies. Nevertheless, the pace at which our professional and personal lives are moving ahead in terms of technological developments, especially in augmented reality (AR) and virtual reality (VR), has impacted the education industry. 

The old teaching formats are not as effective anymore as they were a decade ago. The heavy focus on theoretical aspects without demonstrating a practical relevance or the lack of experiential learning fails to solve information overload for young students. Today, organizations worldwide are using AR and VR to offer a better learning experience in schools. In the past few years, both technologies have considerably evolved to influence real-world applications. Market reports have shown that VR and AR usage in education is poised to rise from USD 9.3 billion to USD 19.6 billion by 2023. Moreover, the growing need to offer a personalized learning experience and the increasing adoption of training solutions in the corporate world is expected to lead the market growth. 

In light of this changing scenario, schools and colleges are changing how they teach. Virtual and augmented reality are all set to transform the teaching and learning methods. Tech-enabled learning and smart boards have replaced the conventional blackboard, textbooks, and chalks. 

How AR and VR are Revolutionizing the Education Sector 

AR and VR are the practical reality of the future educational system. Technology is already proving to be a significant factor affecting the education industry with the introduction of digital content, online assessments, and smart classrooms. 

Here are some popular use cases of AR & VR technology:

  • Virtual Field Trips

Immersive applications make it possible for students to experience the past and witness historical moments come alive using digital reality. VR headsets are used for field trips to museums or even different countries while sitting in a classroom. This allows students to experience the times gone by, thus enabling a deeper understanding of the subjects and their topics. 

  • Medical Education & Training

Immersive technologies are also deployed in lessons of chemistry, physics, biology, and so on. These applications show complex processes like the human brain and other bodily functions and visualize abstract notions in digital reality. This way, teachers can merge the theoretical and practical aspects of the lessons. Innovative and immersive realities can effectively boost students’ interest in going deeper into their subjects, rather than just scratching the surface.  

  • Student Recruitment

Virtual tours are becoming a popular way to let students explore the school or university campus from anywhere in the world. These tours are relatively cheap as well. AR and VR experiences can increase student engagement, thus helping them make sound decisions about the university they want to attend. 

  • Classroom Education

AR and VR in the classroom can quickly turn ordinary, boring lessons into vivid and interactive experiences. Immersive technology helps students to understand and retain information imparted. For instance, via the AR app, students can see dinosaurs in action and explore various animals and birds in a real-time environment. 

  • Makes Primary Education Captivating

Implementing new technologies will enable students and teachers to explore and learn more efficiently. In primary education, where visuals can enhance young children’s learning experience, AR and VR are creating a meaningful impact as these make learning fundamental skills more fun and engaging through interactivity. Students grasp concepts faster and retain them for longer.

Summing Up 

AR and VR are redefining and reshaping the whole teaching and learning process. These technologies will become highly accessible as new head-mounted displays and applications are being introduced to provide an unforgettable experience – on a large scale with less cost involved.  Therefore, immersive technologies are innately capable of being the most prominent breakthrough in the education landscape.